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The Dice program implements code reuse by leveraging chapter-based concepts such as arrays, user-defined procedures, and standard code modules. In addition to chapter-based concepts, the Dice program uses random number techniques to simulate a roll. (This is discussed in Chapter 4, "Looping Structures.")

Controls and properties that build the Dice program are described in Table 6.1.

Table 6.1 Controls and Properties of the Dice Program r

Control

Form

Frame

Command Button Command Button

Property

Name Caption

Record Selectors

Navigation Buttons

Dividing Lines

Name

Name

Caption

Name

Caption

Property Value

Chapter Program

Chapter Program

No fraGameBoard cmdHowToPlay How to Play cmdQuit End Game

0 0

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